Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2814 MHz with 1023MB RAM
Video: NVIDIA GeForce GTX 1050 Ti (3758)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial KF-Arcade-Shopping-Center.myLevel.ShadowBitmapMaterial222) <- TestReach <- (ShadowBitmapMaterial KF-Arcade-Shopping-Center.myLevel.ShadowBitmapMaterial222) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector KF-Arcade-Shopping-Center.ShadowProjector) <- AActor::Serialize <- TestReach <- (ShadowProjector KF-Arcade-Shopping-Center.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level KF-Arcade-Shopping-Center.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (KFPCServ KF-Arcade-Shopping-Center.KFPCServ @ Function KFmod.KFPlayerController.ClientForceCollectGarbage : 0014) <- UObject:
rocessEvent <- (KFPCServ KF-Arcade-Shopping-Center.KFPCServ, Function KFmod.KFPlayerController.ClientForceCollectGarbage) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor KFPCServ) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Arcade-Shopping-Center <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 00000800 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- FMallocWindows::Free